


Best of all, they approach the subject critically, showing the myriad uses for persuasion and how it's always political. The following five games do just that by modeling the work of argumentation. Sure - games can teach gravity or supply and demand, but can they show us how to build a good argument? These examples are, admittedly, a bit old hat. Similarly, building nations in Civilization exposes players to complex political, social and cultural relationships they can see reflected in global history. When the game's over, it's only natural to draw comparisons between how things move, fall, and interact in the game and physical worlds. Getting good at a game like Portal, for instance, means learning its physics engine. In addition to a story mode which follows several scripted events that occur within Arstotzka, the game includes an endless mode that challenges the player to process as many immigrants as possible.If there's one thing that games can teach really well, it's systems thinking. The game deals with the issues of keeping up with immigration policy in an ever-changing political environment. In some cases, the player will be presented with moral decisions, such as approving entry of a pleading spouse of a citizen despite the lack of proper paperwork, knowing this will affect their salary. The player is rewarded in their daily salary for how many people they have processed correctly in that day, while also being fined for making mistakes the salary is used to help provide shelter, food and heat for the player's in-game family. As the immigration officer, the player must review each immigrant and return citizen's passports and other supporting paperwork against an ever-growing list of rules using a number of tools and guides, allowing in only those with the proper paperwork while rejecting those without all proper forms, and at times detaining those with falsified information. The game takes place at a migration checkpoint in Grestin, a border city split between Arstotzka and the neighboring country of Kolechia, and a fictional parallel of the Cold War-era division between East and West Berlin. In Papers, Please, the player take on the role of a border-crossing immigration officer in the fictional dystopian Eastern Bloc-like country of Arstotzka, which has been and continues to be at political hostilities with its neighboring countries.
